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Brogue CE 1.14.1

Roguelike game where your goal is to travel to the 26th subterranean floor of the dungeon

Category: Games
Price: Free
Popularity: Low
Version String: 1.14.1
Release Date: 2024-08-31
Architecture: Intel
Minimum OS: macOS 10.7.0
Vendor Name: Brian Walker
Homepage: sites.google.com

Version History 1.14.1

You can find release notes for this version here: [github.com]

Description:

Brogue is a Roguelike game for Mac OS X, Windows and Linux by Brian Walker.


How to Play

Move around the dungeon with the mouse, the vi-keys (hjklyubn) or keypad keys. The arrow keys will also work, but they do not allow diagonal movement. Other commands are as listed in the help screen, which you can access by typing a question mark or clicking on the "Menu" button at the bottom of the screen.

Your goal is to travel to the 26th subterranean floor of the dungeon, retrieve the Amulet of Yendor and return with it to the surface. For the truly skillful who desire further challenge, depths below 26 contain three lumenstones each, items which confer an increased score upon victory.


Tips

• Scrolls of Enchantment are unique to Brogue and are indispensable to the success of any character. Using one will permanently make a single item more powerful. Enchanting a weapon provides a boost to both its damage and accuracy and also lowers its strength requirement. Enchanting a suit of armor increases its effectiveness and also lowers its strength requirement. Enchanting a ring increases the power of its magical effect. Enchanting a staff increases both its effect and its maximum number of charges. Enchanting a wand gives it additional disposable charges.

• If you encounter a monster that you haven't seen before, examine the monster with the mouse or by pressing tab. If you find an item you don't recognize, select it from your inventory to inspect it.

• Unlike wands, staves are permanent magical items. They have a maximum number of charges and will recharge from empty to full over a set period of time -- which means that increasing the maximum number of charges also increases the speed with which a single charge regenerates. If you use a Scroll of Identify to identify a staff, its current and maximum charges will be permanently revealed. This is particularly useful for the Staff of Blinking, since its maximum distance will be illustrated while aiming the staff. If you zap with a staff when it has no charges, nothing will happen, but the maximum number of charges will be permanently revealed.

• Rings impart a magical effect on their wearer as long as they are worn. They impose no cost to nutrition or otherwise, but only two may be worn at the same time.

• Certain weapons, suits of armor and rings are cursed; they will start with negative enchantments and cannot be removed while the curse remains. Reading a scroll of remove curse will lift curses from all of the items in your inventory at once. Enchanting an item or protecting a suit of armor or a weapon will also remove a curse from that item. Cursed rings can be especially deadly to a character without means of removing the curse.

• When you first equip a weapon or suit of armor, you will not know if it already has magical enchantments. If you use the item for long enough, its enchantments will be revealed.

• Armor and weapons that are found in the dungeon with positive or negative enchantments might also have rare and powerful runic abilities. These will not be apparent at first. Some of them will be revealed when they activate. The rest will be flagged as "unknown runic" when you've used them for long enough. In any case, a Scroll of Identify will instantly reveal the item's runic enhancement, if it has one.

• Weapons and armor have strength requirements, which are specified as "" after the item name. You can equip an item even if you don't exceed the strength requirement, but your combat prowess or defense will suffer proportionally. The strength requirement can be lowered by enchanting the weapon or armor with a scroll of enchantment. The only way to raise your own strength is by drinking a potion of strength.

• Some weapons have different attack patterns. Spears and war pikes hit an adjacent enemy and the one behind it. Axes and war axes hit all adjacent enemies. Maces and war hammers inflict very high damage but require an extra turn afterward to recover after a successful attack. Rapiers hit half as hard but twice as fast, and provide a free lunge attack (triple damage, never misses) when you directly approach an enemy. Whips automatically attack from up to five spaces away horizontally, vertically or diagonally. Flails automatically attack any adjacent enemy when you step between two spaces that are adjacent to the enemy.

• Weapons and armor may be protected from corrosion with a Scroll of Protect Weapon or Armor. Unless protected, striking an acid mound will weaken a weapon, and being struck by an acid mound or a projectile from an acid turret will weaken a suit of armor. Protection status is indicated with a curly brace ('}') following the inventory letter instead of a closing parenthesis, and is described in the item description screen. Positive runics will be permanently lost from an item if the item is corroded to an enchantment level of zero.