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TexturePacker 7.4.0

Create sprite sheets and optimize your game graphics

Category: Graphics & Design
Price: High
Popularity: Low
Version String: 7.4.0
Release Date: 2024-05-13
Architecture: Intel & AppleSilicon(ARM)
Minimum OS: macOS 11.0.0
Vendor Name: code-and-web
Homepage: www.codeandweb.com

Version History 7.4.0

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Description:

Create sprite sheets and optimize your game graphics.
Works with any game engine

Pack your sprite sheets in seconds
Use TexturePacker to create sprite sheets from your images. Fast. Optimized. Easy to use.
Efficient packing algorithms

Grid
Use this algorithm if your game engine doesn't support sheet data files. All sprites are packed in an equal spaced grid.

Basic
The basic algorithm fills the sprite sheet from top to bottom, different sprite sizes are supported. It's the fastest algorithm but usually requires more space.

MaxRects
This algorithm minimizes the sprite sheet size by placing sprites in gaps between other sprites. Your game engine must be able to import packing information files — which most game engines do.

Polygon
The polygon algorithm removes transparent parts of the sprites to pack them even tighter. This requires a game engine that supports polygon sprites. E.g. Unity or cocos2d-x.