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Dungeon Crawl Stone Soup - Tiles 0.32.1

Game of dungeon exploration, combat and magic

Category:
Price: Free
Popularity: Low
Version String: 0.32.1
Release Date: 2024-09-25
Architecture: Intel & AppleSilicon(ARM)
Minimum OS: macOS 10.7.0
Vendor Name: Crawl Devteam
Homepage: crawl.develz.org

Version History 0.32.1

#{version_history}

Description:

DUNGEON CRAWL STONE SOUP


Dungeon Crawl Stone Soup is a game of dungeon exploration, combat and
magic, involving characters of diverse skills, worshipping deities of
great power and caprice. To win, you’ll need to be a master of tactics
and strategy, and prevail against overwhelming odds.


Contents

1. How to Play
2. Community
3. How you can help
4. License and history information


How to Play

If you’d like to dive in immediately, we suggest one of:

- Start a game and pick a tutorial (select tutorial in the game menu),
- Read quickstart.txt (in the docs/ directory), or
- For the studious, read Crawl’s full manual.

There is also an ingame list of frequently asked questions which you can
access by typing ?Q.

Internet Play

You can play Crawl online, competing with other players or watching
them. Click “Play Online Now!” on the Crawl homepage to find your
closest server. You can play in your browser or over SSH.

Offline Play

Both classical ASCII and tiles (GUI) versions of Crawl are available to
download for Linux, Windows and OS X.


Community

Web

Our official homepage is https://crawl.develz.org. You can find online
play, offline downloads, a community forum and the development bug
tracker/wiki.

IRC

Chat with fellow crawlers in ##crawl on irc.freenode.net, or talk
development in ##crawl-dev.


How you can help

If you like the game and you want to help make it better, there are a
number of ways to do so. For a detailed guide to the crawl workflow,
look at the contributor’s guide.

Reporting bugs

At any time, there will be bugs – finding and reporting them is a great
help. Many of the online servers host the regularly updated development
version. Bugs should be reported to our bug tracker. Besides pointing
out bugs, new ideas on how to improve interface or gameplay are welcome.
These can be added to the development wiki.

Map making

Crawl creates levels by combining many hand-made (but often randomised)
maps, known as _vaults_. Making them is fun and easy. It’s best to start
with simple entry vaults: see simple.des for examples. You can also read
the level-design manual for more help.

If you’re ambitious, you can create new vaults for anywhere in the game.
If you’ve made some vaults, you can test them on your own system (no
compiling needed) and submit them to our bug tracker.

Monster Speech & Item Descriptions

Monster speech provides a lot of flavour. Just like vaults, varied
speech depends upon a large set of entries. Speech syntax is effective
but unusual, so you may want to read the formatting guide.

Current item descriptions can be read in-game with ?/ or out-of-game
them in dat/descript/. The following conventions should be more or less
obeyed: * Descriptions ought to contain flavour text, ideally pointing
out major weaknesses/strengths. * No numbers, please. * Citations are
okay, but try to stay away from the most generic ones.

Tiles

We’re always open to improvements to existing tiles or variants of
often-used tiles (eg floor tiles). If you want to give this a shot,
please contact us via forums or IRC. In case you drew some tiles of your
own, you can submit them to our bug tracker.

Patches

For developers (both existing & aspiring!), you can download/fork the
source code and write patches. Bug fixes as well as new features are
very much welcome.

For large changes, it’s always a good idea to talk with the dev team
first, to see if any plans already exist and if your suggestion is
likely to be accepted.

Please be sure to read docs/develop/coding_conventions.txt too.


License and history information

Crawl is licensed as GPLv2+. See licence.txt for the full text.

Crawl is a descendant of Linley’s Dungeon Crawl. Development of the main
branch stalled at version 4.0.0b26, with a final alpha of 4.1 being
released by Brent Ross in 2005. Since 2006, the Dungeon Crawl Stone Soup
team has continued development. CREDITS.txt contains a full list of
contributors.

Crawl gladly uses the following open source packages; thanks to their
developers:

- The Lua scripting language, for in-game functionality and user
macros (license).
- The PCRE library, for regular expressions (license).
- The SQLite library, as a database engine (license).
- The SDL and SDL_image libraries, for tiles display (license).
- The libpng library, for tiles image loading (license).

Thank you, and have fun crawling!